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[UE4] Unable to save, even while checked out.

Troubleshooting Unreal4 UE4 Source Control

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#1 mwoock

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Posted 14 February 2017 - 09:00 PM

Hey Perforce troubleshooters! I currently have an issue with being able to work with source control. Upon use in U4 i'll check out a blueprint, modify it, and proceed to check it back in but upon doing so Unreal states the the asset cannot be saved. Gives me the options of cancel, continue, and retry. The first 2 are pretty much the same, closes the current asset and moves on, the third attempts to retry and more often than not it does nothing.I'm currently working off of a local network drive with a partner. The work space is placed in a folder above the ue4 project. Both of us connect to using that work space, then we connect in ue4. No issues till we try to save anything. As well we cant see when one person checks something out.
Thanks for any help in advance.


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Hey Ue4 troubleshooters! I currently have an issue with being able to work with source control. Upon use in U4 i'll check out a blueprint, modify it, and proceed to check it back in but upon doing so Unreal states the the asset cannot be saved. Gives me the options of cancel, continue, and retry. The first 2 are pretty much the same, closes the current asset and moves on, the third attempts to retry and more often than not it does nothing.I'm currently working off of a local network drive with a partner. The work space is placed in a folder above the ue4 project. Both of us connect to using that work space, then we connect in ue4. No issues till we try to save anything. As well we cant see when one person checks something out.
Thanks for any help in advance.

#2 akwan

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Posted 16 February 2017 - 09:23 PM

If you are both working on independent machines, and using a network volume as a shared workspace that you've both mapped on both machines, ensure they're mapped to identical local paths.

e.g. on Windows both machines map the network share to D:\

I'd check to see if the client workspace has a Host value set to one of your computers - if so, you'll need to remove it since you're using it from different machines.





Also tagged with one or more of these keywords: Troubleshooting, Unreal4, UE4, Source Control

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