Jump to content

P4Python with multiple 3d software


  • Please log in to reply
No replies to this topic

#1 sashac



  • Members
  • Pip
  • 1 posts

Posted 28 April 2020 - 09:19 AM


We want to use P4Python with Maya, Max and MotionBuilder, with possibility later on to add support for other 3d software.

At the moment our problem is that to get P4Python running we have to install a copy per Python interpreter.

We don't want to have a separate P4Python installation per-software, but we want our perforce connection to be software-agnostic and provide common perforce interface for all 3d packages.
That way it is easier to maintain our code, to update P4Python when it is necessary, and to update our 3d software without a need to worry about P4Python compatibility.

Is that possible? If yes - how?
If it is not possible to do with P4Python - is there another way?

Thank you

Also tagged with one or more of these keywords: P4Python

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users