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Member Since 16 Jul 2019
Offline Last Active Jul 25 2019 03:32 PM

Posts I've Made

In Topic: Multiple Workspaces

25 July 2019 - 03:05 PM

Yeah pretty much.

I'll connect to it within UE4's Source Controls section, which connects fine, but it's not connected when I reopen the project after closing it.

Edit: Managed to solve it. The Settings that save Source control details was set to Read-Only. Unticking this has solved the issue. :)

In Topic: Multiple Workspaces

25 July 2019 - 02:53 PM

Thanks for that!

I've noticed something with how I've set things up though.
When I connect a project to Perforce, make a change, submit it etc, close the project then reopen it's not connected to perforce. I have to manually keep reconnecting it every time. Any ideas? :)

In Topic: Multiple Workspaces

24 July 2019 - 07:44 PM


Thank you so much for your help - I really appreciate it!

In Topic: Multiple Workspaces

24 July 2019 - 07:28 PM

I've just spotted where I was going wrong, after 2 weeks of trying to figure this out.

With the screen grab I sent in my previous post, I noticed the 'Stream Type' was set to development, which for some reason wasn't picking up on the streams I had made.
I've changed that to 'mainline' instead of 'development', and I can have different depots and each one tied to it's individual workspace. Not sure if this is good practice or not, but it seems to be working fine! :)

In Topic: Multiple Workspaces

24 July 2019 - 06:42 PM

This is starting to make more sense now.

This is the bit that's confusing me...
I've created a depot, added a stream and workspace etc, and this links to UE4 perfectly. All pushes, initial commits etc are showing in the history of P4V - all fine and working.

Now, when I try to recreate the steps, I get the following (screen grab attached).

This is what I was trying to say above, I don't think I explained myself properly, so I appologise for that. I've added into the screen grab more details about what I'm confused about.