We're trying to update our Unreal source build to a new version. When setting up a merge/integrate files between a parent/child stream, it gives us a list of files to resolve. The first couple of files in the list have completely different path and file names from the files it wants to resolve with. Why would that happen? Why would it think it needs to resolve one with with a completely different file? Is that a bug or is there some way that can actually happen?
It seems to be failing to do the resolves, also. If we mark a few other files to 'accept source' for example, it pretends to do it but then comes back with the same entire list of files. It doesn't seem to change.
Anyone recognize this behavior? It is preventing us from being able to merge this new update...
sabiboMember Since 02 Aug 2019
Offline Last Active Jan 29 2020 05:59 PM
- Group Members
- Active Posts 2
- Profile Views 234
- Member Title Newbie
- Age Age Unknown
- Birthday Birthday Unknown
sabibo hasn't added any friends yet.
03 Aug 2019 - 04:14